| AI / ML |
Realtime Voice & Multimodal |
Low-latency pipelines (WebRTC / WebSocket), streaming inference, real-time avatar / lip-sync integration |
| LLM / RAG / Agents |
System & prompt design, tool calling, retrieval design, local + API hybrid operation, evaluation and tuning |
| Image / Video Generation |
Stable Diffusion workflows, upscaling, high-resolution generation, ComfyUI pipelines |
| On-device / Local Inference |
GPU workstation inference, offline-capable environments, latency and cost trade-offs |
| Software / Firmware Foundation |
Embedded SoC / MCU |
Jetson, Xilinx MPSoC (Kria), Arduino (UNO / Nano) — integration from edge devices to GPU workstations |
| Operating Systems |
Real-time OS (iTRON, FreeBSD, etc.), Windows / Unix / Linux, Mobile (iOS, iPadOS).
Driver + application support across platforms.
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| Real-time Control |
ROS2 development, test environment setup, and timing-sensitive control workflows (incl. stage/DMX control pipelines) |
| Hardware Integration |
Sensor input, device control, GPIO/serial, and bridging physical signals to software/AI systems |
| Networking & Real-time Protocols |
Transport / Messaging |
WebSocket, HTTP/REST, WebRTC, nng, DDS — low-latency transport for audio, video, and control data |
| System Integration |
Browser ↔ edge ↔ GPU real-time integration, streaming events, and operational monitoring |
| Programming Languages & Runtimes |
Languages |
C / C++ / C# / Python / JavaScript / TypeScript / Shell |
| Web & Application Platforms |
Backend |
Node.js–based backend architecture, lightweight APIs, WebSocket relays, gateways, and service orchestration |
| Frontend / UI |
React-based UIs, dashboards, control panels, and visualization tools for real-time systems |
| Hardware |
FPGA / Circuits |
Xilinx, HDL design |
| Sensing Devices |
LiDAR, IMU sensors, Image sensors (ISP) |
| Signal Processing |
3D Simulation / Digital Twin |
From verification model design/build to validation.
3D visualization with Unity / Unreal Engine / Gazebo (RViz) and ROS2-linked simulation.
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| Point Cloud |
PCL (Point Cloud Library), point cloud visualization |
| Image Processing / Analysis |
Extensive experience in image processing and recognition |